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(Pre-order) PS5 SIlent Hill Townfall - Release on 24 Sep 2026

$66.90
Region
 
 
$66.90
Game Region : R2 Europe/ R3 Asia
(R2)Subtitles : English
(R3) Subtitles : Japanese, English, Chinese (Simplified), Chinese (Traditional), Korean
Genre : Survival
Players : 1
Release date : 24 Sep 2026


✔️(R3 ASIA) PS5 Silent Hill: Townfall to receive:
- CRTV Style: Rusted
- CRTV Style: Beach Edition (only on PlayStation 5)


Silent Hill: Townfall is a standalone psychological horror game developed by Screen Burn (formerly No Code) and published by Konami and Annapurna Interactive, offering a fresh yet faithful take on the long-running Silent Hill series.

Set in 1996, the story follows Simon Ordell, a troubled man summoned back to the fog-shrouded Scottish island town of St. Amelia to “put things right.” As he explores the seemingly abandoned settlement, he uncovers fragments of a buried past and confronts disturbing entities lurking beneath its eerie silence. [timesofind...atimes.com], [annapurnai...active.com]

Unlike previous entries, Townfall is played entirely from a first-person perspective, intensifying immersion and psychological tension. Players must balance survival, evasion, and exploration while using a mysterious handheld device known as the CRTV to detect signals, solve puzzles, and uncover the truth behind the town’s haunting mysteries.

Key Features

First-Person Psychological Horror
Experience Silent Hill like never before through an intimate first-person perspective that heightens tension, immersion, and fear.

New Setting: St. Amelia, Scotland
Explore a haunting coastal town inspired by real Scottish villages, offering a fresh location while retaining the series’ signature fog-filled dread.

CRTV Gameplay Mechanic
Use a handheld CRT television to detect enemies, tune into mysterious signals, and uncover hidden story elements, expanding on the classic radio mechanic.

Narrative-Driven Puzzle Design
Solve puzzles that are fully integrated into the story, revealing key emotional and narrative details rather than acting as separate gameplay elements.